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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; /** * Block used to blend normals */ export class NormalBlendBlock extends NodeMaterialBlock { /** * Creates a new NormalBlendBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("normalMap0", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerInput("normalMap1", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Vector3); this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4); this._inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4); } /** * Gets the current class name * @returns the class name */ getClassName() { return "NormalBlendBlock"; } /** * Gets the first input component */ get normalMap0() { return this._inputs[0]; } /** * Gets the second input component */ get normalMap1() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; const input0 = this._inputs[0]; const input1 = this._inputs[1]; const stepR = state._getFreeVariableName("stepR"); const stepG = state._getFreeVariableName("stepG"); state.compilationString += `${state._declareLocalVar(stepR, NodeMaterialBlockConnectionPointTypes.Float)} = step(0.5, ${input0.associatedVariableName}.r);\n`; state.compilationString += `${state._declareLocalVar(stepG, NodeMaterialBlockConnectionPointTypes.Float)} = step(0.5, ${input0.associatedVariableName}.g);\n`; state.compilationString += state._declareOutput(output) + `;\n`; state.compilationString += `${output.associatedVariableName}.r = (1.0 - ${stepR}) * ${input0.associatedVariableName}.r * ${input1.associatedVariableName}.r * 2.0 + ${stepR} * (1.0 - (1.0 - ${input0.associatedVariableName}.r) * (1.0 - ${input1.associatedVariableName}.r) * 2.0);\n`; state.compilationString += `${output.associatedVariableName}.g = (1.0 - ${stepG}) * ${input0.associatedVariableName}.g * ${input1.associatedVariableName}.g * 2.0 + ${stepG} * (1.0 - (1.0 - ${input0.associatedVariableName}.g) * (1.0 - ${input1.associatedVariableName}.g) * 2.0);\n`; state.compilationString += `${output.associatedVariableName}.b = ${input0.associatedVariableName}.b * ${input1.associatedVariableName}.b;\n`; return this; } } RegisterClass("BABYLON.NormalBlendBlock", NormalBlendBlock); //# sourceMappingURL=normalBlendBlock.js.map