@babylonjs/core
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TypeScript
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js";
import type { Scene } from "../../../scene.js";
/**
* Block used to repeat code
*/
export declare class LoopBlock extends NodeMaterialBlock {
/**
* Gets or sets number of iterations
* Will be ignored if the iterations input is connected
*/
iterations: number;
/**
* Creates a new LoopBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the main input component
*/
get input(): NodeMaterialConnectionPoint;
/**
* Gets the iterations input component
*/
get iterationsInput(): NodeMaterialConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeMaterialConnectionPoint;
/**
* Gets the index component which will be incremented at each iteration
*/
get index(): NodeMaterialConnectionPoint;
/**
* Gets the loop ID component
*/
get loopID(): NodeMaterialConnectionPoint;
protected _buildBlock(state: NodeMaterialBuildState): this;
protected _postBuildBlock(state: NodeMaterialBuildState): this;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
}