@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
31 lines • 1.38 kB
JavaScript
import { NodeRenderGraphConnectionPoint } from "./nodeRenderGraphBlockConnectionPoint.js";
/**
* Defines a connection point to be used for points with a custom object type
*/
export class NodeRenderGraphConnectionPointCustomObject extends NodeRenderGraphConnectionPoint {
/**
* Creates a new connection point
* @param name defines the connection point name
* @param ownerBlock defines the block hosting this connection point
* @param direction defines the direction of the connection point
* @param _blockType
* @param _blockName
*/
constructor(name, ownerBlock, direction,
// @internal
_blockType, _blockName) {
super(name, ownerBlock, direction);
this._blockType = _blockType;
this._blockName = _blockName;
this.needDualDirectionValidation = true;
}
checkCompatibilityState(connectionPoint) {
return connectionPoint instanceof NodeRenderGraphConnectionPointCustomObject && connectionPoint._blockName === this._blockName
? 0 /* NodeRenderGraphConnectionPointCompatibilityStates.Compatible */
: 1 /* NodeRenderGraphConnectionPointCompatibilityStates.TypeIncompatible */;
}
createCustomInputBlock() {
return [new this._blockType(this._blockName), this.name];
}
}
//# sourceMappingURL=nodeRenderGraphConnectionPointCustomObject.js.map