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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeRenderGraphBlockConnectionPointTypes } from "../Types/nodeRenderGraphTypes.js"; import { FrameGraphCopyToBackbufferColorTask } from "../../Tasks/Texture/copyToBackbufferColorTask.js"; /** * Block used to generate the final graph */ export class NodeRenderGraphOutputBlock extends NodeRenderGraphBlock { /** * Gets the frame graph task associated with this block */ get task() { return this._frameGraphTask; } /** * Create a new NodeRenderGraphOutputBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name, frameGraph, scene) { super(name, frameGraph, scene); this._isUnique = true; this.registerInput("texture", NodeRenderGraphBlockConnectionPointTypes.Texture); this.texture.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll); this._frameGraphTask = new FrameGraphCopyToBackbufferColorTask(name, frameGraph); } /** * Gets the current class name * @returns the class name */ getClassName() { return "NodeRenderGraphOutputBlock"; } /** * Gets the texture input component */ get texture() { return this._inputs[0]; } _buildBlock(state) { super._buildBlock(state); this._frameGraphTask.name = this.name; const textureConnectedPoint = this.texture.connectedPoint; if (textureConnectedPoint) { this._frameGraphTask.sourceTexture = textureConnectedPoint.value; } } } RegisterClass("BABYLON.NodeRenderGraphOutputBlock", NodeRenderGraphOutputBlock); //# sourceMappingURL=outputBlock.js.map