@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { NodeRenderGraphConnectionPoint, Scene, FrameGraph, NodeRenderGraphBuildState } from "../../../index.js";
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
import { FrameGraphCopyToBackbufferColorTask } from "../../Tasks/Texture/copyToBackbufferColorTask.js";
/**
* Block used to generate the final graph
*/
export declare class NodeRenderGraphOutputBlock extends NodeRenderGraphBlock {
protected _frameGraphTask: FrameGraphCopyToBackbufferColorTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphCopyToBackbufferColorTask;
/**
* Create a new NodeRenderGraphOutputBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the texture input component
*/
get texture(): NodeRenderGraphConnectionPoint;
protected _buildBlock(state: NodeRenderGraphBuildState): void;
}