@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from "../../../index.js";
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
import { FrameGraphCullObjectsTask } from "../../Tasks/Misc/cullObjectsTask.js";
/**
* Block that culls a list of objects
*/
export declare class NodeRenderGraphCullObjectsBlock extends NodeRenderGraphBlock {
protected _frameGraphTask: FrameGraphCullObjectsTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphCullObjectsTask;
/**
* Create a new NodeRenderGraphCullObjectsBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the camera input component
*/
get camera(): NodeRenderGraphConnectionPoint;
/**
* Gets the objects input component
*/
get objects(): NodeRenderGraphConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeRenderGraphConnectionPoint;
protected _buildBlock(state: NodeRenderGraphBuildState): void;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any): void;
}