@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { NodeRenderGraphConnectionPoint, Scene, FrameGraph, NodeRenderGraphBuildState } from "../../../../index.js";
import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
import { FrameGraphUtilityLayerRendererTask } from "../../../Tasks/Rendering/utilityLayerRendererTask.js";
/**
* Block used to render an utility layer in the frame graph
*/
export declare class NodeRenderGraphUtilityLayerRendererBlock extends NodeRenderGraphBlock {
protected _frameGraphTask: FrameGraphUtilityLayerRendererTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphUtilityLayerRendererTask;
/**
* Creates a new NodeRenderGraphUtilityLayerRendererBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
* @param handleEvents If the utility layer should handle events.
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene, handleEvents?: boolean);
private _createTask;
/** If the utility layer should handle events */
get handleEvents(): boolean;
set handleEvents(value: boolean);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the target input component
*/
get target(): NodeRenderGraphConnectionPoint;
/**
* Gets the camera input component
*/
get camera(): NodeRenderGraphConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeRenderGraphConnectionPoint;
protected _buildBlock(state: NodeRenderGraphBuildState): void;
}