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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { Scene, FrameGraph } from "../../../../index.js"; import { FrameGraphTAAObjectRendererTask } from "../../../Tasks/Rendering/taaObjectRendererTask.js"; import { NodeRenderGraphBaseObjectRendererBlock } from "./baseObjectRendererBlock.js"; /** * Block that render objects with temporal anti-aliasing to a render target */ export declare class NodeRenderGraphTAAObjectRendererBlock extends NodeRenderGraphBaseObjectRendererBlock { protected _frameGraphTask: FrameGraphTAAObjectRendererTask; /** * Gets the frame graph task associated with this block */ get task(): FrameGraphTAAObjectRendererTask; /** * Create a new NodeRenderGraphTAAObjectRendererBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT */ constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean); /** True (default) to not change the aspect ratio of the scene in the RTT */ get doNotChangeAspectRatio(): boolean; set doNotChangeAspectRatio(value: boolean); /** Number of accumulated samples */ get samples(): number; set samples(value: number); /** The factor used to blend the history frame with current frame */ get factor(): number; set factor(value: number); /** Indicates if depth testing must be enabled or disabled */ get disableOnCameraMove(): boolean; set disableOnCameraMove(value: boolean); /** Indicates if TAA must be enabled or disabled */ get disableTAA(): boolean; set disableTAA(value: boolean); /** * Gets the current class name * @returns the class name */ getClassName(): string; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any): void; }