@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from "../../../../index.js";
import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
import { FrameGraphGeometryRendererTask } from "../../../Tasks/Rendering/geometryRendererTask.js";
/**
* Block that render geometry of objects to a multi render target
*/
export declare class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {
protected _frameGraphTask: FrameGraphGeometryRendererTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphGeometryRendererTask;
/**
* Create a new NodeRenderGraphGeometryRendererBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
* @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean);
/** Indicates if depth testing must be enabled or disabled */
get depthTest(): boolean;
set depthTest(value: boolean);
/** Indicates if depth writing must be enabled or disabled */
get depthWrite(): boolean;
set depthWrite(value: boolean);
/** True (default) to not change the aspect ratio of the scene in the RTT */
get doNotChangeAspectRatio(): boolean;
set doNotChangeAspectRatio(value: boolean);
/** Width of the geometry texture */
get width(): number;
set width(value: number);
/** Height of the geometry texture */
get height(): number;
set height(value: number);
/** Indicates if the geometry texture width and height are percentages or absolute values */
get sizeInPercentage(): boolean;
set sizeInPercentage(value: boolean);
/** Number of samples of the geometry texture */
get samples(): number;
set samples(value: number);
/** Indicates if culling must be reversed */
get reverseCulling(): boolean;
set reverseCulling(value: boolean);
/** Indicates if a mesh shouldn't be rendered when its material has depth write disabled */
get dontRenderWhenMaterialDepthWriteIsDisabled(): boolean;
set dontRenderWhenMaterialDepthWriteIsDisabled(value: boolean);
viewDepthFormat: number;
viewDepthType: number;
normalizedViewDepthFormat: number;
normalizedViewDepthType: number;
screenDepthFormat: number;
screenDepthType: number;
viewNormalFormat: number;
viewNormalType: number;
worldNormalFormat: number;
worldNormalType: number;
localPositionFormat: number;
localPositionType: number;
worldPositionFormat: number;
worldPositionType: number;
albedoFormat: number;
albedoType: number;
reflectivityFormat: number;
reflectivityType: number;
velocityFormat: number;
velocityType: number;
linearVelocityFormat: number;
linearVelocityType: number;
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the depth texture input component
*/
get depth(): NodeRenderGraphConnectionPoint;
/**
* Gets the camera input component
*/
get camera(): NodeRenderGraphConnectionPoint;
/**
* Gets the objects input component
*/
get objects(): NodeRenderGraphConnectionPoint;
/**
* Gets the output depth component
*/
get outputDepth(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry view depth component
*/
get geomViewDepth(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry normalized view depth component
*/
get geomNormViewDepth(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry screen depth component
*/
get geomScreenDepth(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry view normal component
*/
get geomViewNormal(): NodeRenderGraphConnectionPoint;
/**
* Gets the world geometry normal component
*/
get geomWorldNormal(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry local position component
*/
get geomLocalPosition(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry world position component
*/
get geomWorldPosition(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry albedo component
*/
get geomAlbedo(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry reflectivity component
*/
get geomReflectivity(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry velocity component
*/
get geomVelocity(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry linear velocity component
*/
get geomLinearVelocity(): NodeRenderGraphConnectionPoint;
protected _buildBlock(state: NodeRenderGraphBuildState): void;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any): void;
}