@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { Scene, FrameGraph, NodeRenderGraphConnectionPoint, NodeRenderGraphBuildState } from "../../../../index.js";
import { NodeRenderGraphBaseShadowGeneratorBlock } from "./baseShadowGeneratorBlock.js";
import { FrameGraphCascadedShadowGeneratorTask } from "../../../Tasks/Rendering/csmShadowGeneratorTask.js";
/**
* Block that generates shadows through a shadow generator
*/
export declare class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {
protected _frameGraphTask: FrameGraphCascadedShadowGeneratorTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphCascadedShadowGeneratorTask;
/**
* Create a new NodeRenderGraphCascadedShadowGeneratorBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/** Sets the number of cascades */
get numCascades(): number;
set numCascades(value: number);
/** Gets or sets a value indicating whether the shadow generator should display the cascades. */
get debug(): boolean;
set debug(value: boolean);
/** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */
get stabilizeCascades(): boolean;
set stabilizeCascades(value: boolean);
/** Gets or sets the lambda parameter of the shadow generator. */
get lambda(): number;
set lambda(value: number);
/** Gets or sets the cascade blend percentage. */
get cascadeBlendPercentage(): number;
set cascadeBlendPercentage(value: number);
/** Gets or sets a value indicating whether the shadow generator should use depth clamping. */
get depthClamp(): boolean;
set depthClamp(value: boolean);
/** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */
get autoCalcDepthBounds(): boolean;
set autoCalcDepthBounds(value: boolean);
/** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */
get autoCalcDepthBoundsRefreshRate(): number;
set autoCalcDepthBoundsRefreshRate(value: number);
/** Gets or sets the maximum shadow Z value. */
get shadowMaxZ(): number;
set shadowMaxZ(value: number);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the geometry (view / normalized view) depth component
*/
get geomDepth(): NodeRenderGraphConnectionPoint;
protected _buildBlock(state: NodeRenderGraphBuildState): void;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any): void;
}