@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { __decorate } from "../../../../tslib.es6.js";
import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
import { NodeRenderGraphConnectionPoint } from "../../nodeRenderGraphBlockConnectionPoint.js";
import { NodeRenderGraphConnectionPointCustomObject } from "../../nodeRenderGraphConnectionPointCustomObject.js";
/**
* @internal
*/
export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Create a new NodeRenderGraphBaseObjectRendererBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
this.registerInput("objects", NodeRenderGraphBlockConnectionPointTypes.ObjectList);
this._addDependenciesInput();
this.registerInput("shadowGenerators", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
this.registerOutput("outputDepth", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
this.registerOutput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 1 /* NodeRenderGraphConnectionPointDirection.Output */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
this.depth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment);
this.shadowGenerators.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
this.output._typeConnectionSource = this.target;
this.outputDepth._typeConnectionSource = this.depth;
}
/** Indicates that this object renderer is the main object renderer of the frame graph. */
get isMainObjectRenderer() {
return this._frameGraphTask.isMainObjectRenderer;
}
set isMainObjectRenderer(value) {
this._frameGraphTask.isMainObjectRenderer = value;
}
/** Indicates if depth testing must be enabled or disabled */
get depthTest() {
return this._frameGraphTask.depthTest;
}
set depthTest(value) {
this._frameGraphTask.depthTest = value;
}
/** Indicates if depth writing must be enabled or disabled */
get depthWrite() {
return this._frameGraphTask.depthWrite;
}
set depthWrite(value) {
this._frameGraphTask.depthWrite = value;
}
/** Indicates if particles should be rendered */
get renderParticles() {
return this._frameGraphTask.renderParticles;
}
set renderParticles(value) {
this._frameGraphTask.renderParticles = value;
}
/** Indicates if sprites should be rendered */
get renderSprites() {
return this._frameGraphTask.renderSprites;
}
set renderSprites(value) {
this._frameGraphTask.renderSprites = value;
}
/** Indicates if layer mask check must be forced */
get forceLayerMaskCheck() {
return this._frameGraphTask.forceLayerMaskCheck;
}
set forceLayerMaskCheck(value) {
this._frameGraphTask.forceLayerMaskCheck = value;
}
/** Indicates if bounding boxes should be rendered */
get enableBoundingBoxRendering() {
return this._frameGraphTask.enableBoundingBoxRendering;
}
set enableBoundingBoxRendering(value) {
this._frameGraphTask.enableBoundingBoxRendering = value;
}
/** Indicates if shadows must be enabled or disabled */
get disableShadows() {
return this._frameGraphTask.disableShadows;
}
set disableShadows(value) {
this._frameGraphTask.disableShadows = value;
}
/** If image processing should be disabled */
get renderInLinearSpace() {
return this._frameGraphTask.disableImageProcessing;
}
set renderInLinearSpace(value) {
this._frameGraphTask.disableImageProcessing = value;
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphBaseObjectRendererBlock";
}
/**
* Gets the target texture input component
*/
get target() {
return this._inputs[0];
}
/**
* Gets the depth texture input component
*/
get depth() {
return this._inputs[1];
}
/**
* Gets the camera input component
*/
get camera() {
return this._inputs[2];
}
/**
* Gets the objects input component
*/
get objects() {
return this._inputs[3];
}
/**
* Gets the dependencies input component
*/
get dependencies() {
return this._inputs[4];
}
/**
* Gets the shadowGenerators input component
*/
get shadowGenerators() {
return this._inputs[5];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
/**
* Gets the output depth component
*/
get outputDepth() {
return this._outputs[1];
}
/**
* Gets the objectRenderer component
*/
get objectRenderer() {
return this._outputs[2];
}
_buildBlock(state) {
super._buildBlock(state);
this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the "output" texture of the task
this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the "outputDepth" texture of the task
this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself
this._frameGraphTask.targetTexture = this.target.connectedPoint?.value;
this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value;
this._frameGraphTask.camera = this.camera.connectedPoint?.value;
this._frameGraphTask.objectList = this.objects.connectedPoint?.value;
this._frameGraphTask.shadowGenerators = [];
const shadowGeneratorsConnectedPoint = this.shadowGenerators.connectedPoint;
if (shadowGeneratorsConnectedPoint) {
if (shadowGeneratorsConnectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.ResourceContainer) {
const container = shadowGeneratorsConnectedPoint.ownerBlock;
for (const input of container.inputs) {
if (input.connectedPoint && input.connectedPoint.value !== undefined && NodeRenderGraphConnectionPoint.IsShadowGenerator(input.connectedPoint.value)) {
this._frameGraphTask.shadowGenerators.push(input.connectedPoint.value);
}
}
}
else if (NodeRenderGraphConnectionPoint.IsShadowGenerator(shadowGeneratorsConnectedPoint.value)) {
this._frameGraphTask.shadowGenerators[0] = shadowGeneratorsConnectedPoint.value;
}
}
}
_dumpPropertiesCode() {
const codes = [];
codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);
codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);
codes.push(`${this._codeVariableName}.renderParticles = ${this.renderParticles};`);
codes.push(`${this._codeVariableName}.renderSprites = ${this.renderSprites};`);
codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);
codes.push(`${this._codeVariableName}.enableBoundingBoxRendering = ${this.enableBoundingBoxRendering};`);
codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);
codes.push(`${this._codeVariableName}.renderInLinearSpace = ${this.renderInLinearSpace};`);
codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);
return super._dumpPropertiesCode() + codes.join("\n");
}
serialize() {
const serializationObject = super.serialize();
serializationObject.depthTest = this.depthTest;
serializationObject.depthWrite = this.depthWrite;
serializationObject.renderParticles = this.renderParticles;
serializationObject.renderSprites = this.renderSprites;
serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;
serializationObject.enableBoundingBoxRendering = this.enableBoundingBoxRendering;
serializationObject.disableShadows = this.disableShadows;
serializationObject.renderInLinearSpace = this.renderInLinearSpace;
serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;
return serializationObject;
}
_deserialize(serializationObject) {
super._deserialize(serializationObject);
this.depthTest = serializationObject.depthTest;
this.depthWrite = serializationObject.depthWrite;
this.renderParticles = serializationObject.renderParticles ?? true;
this.renderSprites = serializationObject.renderSprites ?? true;
this.forceLayerMaskCheck = serializationObject.forceLayerMaskCheck ?? true;
this.enableBoundingBoxRendering = serializationObject.enableBoundingBoxRendering ?? true;
this.disableShadows = serializationObject.disableShadows;
this.renderInLinearSpace = !!serializationObject.renderInLinearSpace;
this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;
}
}
__decorate([
editableInPropertyPage("Is main object renderer", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphBaseObjectRendererBlock.prototype, "isMainObjectRenderer", null);
__decorate([
editableInPropertyPage("Depth test", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphBaseObjectRendererBlock.prototype, "depthTest", null);
__decorate([
editableInPropertyPage("Depth write", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphBaseObjectRendererBlock.prototype, "depthWrite", null);
__decorate([
editableInPropertyPage("Render particles", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphBaseObjectRendererBlock.prototype, "renderParticles", null);
__decorate([
editableInPropertyPage("Render sprites", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphBaseObjectRendererBlock.prototype, "renderSprites", null);
__decorate([
editableInPropertyPage("Force layer mask check", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphBaseObjectRendererBlock.prototype, "forceLayerMaskCheck", null);
__decorate([
editableInPropertyPage("Enable bounding box rendering", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphBaseObjectRendererBlock.prototype, "enableBoundingBoxRendering", null);
__decorate([
editableInPropertyPage("Disable shadows", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphBaseObjectRendererBlock.prototype, "disableShadows", null);
__decorate([
editableInPropertyPage("Disable image processing", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphBaseObjectRendererBlock.prototype, "renderInLinearSpace", null);
//# sourceMappingURL=baseObjectRendererBlock.js.map