@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
65 lines • 2.5 kB
JavaScript
import { RegisterClass } from "../../../../Misc/typeStore.js";
import { FrameGraphPassCubeTask, FrameGraphPassTask } from "../../../Tasks/PostProcesses/passTask.js";
import { ThinPassCubePostProcess, ThinPassPostProcess } from "../../../../PostProcesses/thinPassPostProcess.js";
import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
/**
* Block that implements the pass post process
*/
export class NodeRenderGraphPassPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Create a new NodeRenderGraphPassPostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this._finalizeInputOutputRegistering();
this._frameGraphTask = new FrameGraphPassTask(this.name, frameGraph, new ThinPassPostProcess(name, scene.getEngine()));
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphPassPostProcessBlock";
}
}
RegisterClass("BABYLON.NodeRenderGraphPassPostProcessBlock", NodeRenderGraphPassPostProcessBlock);
/**
* Block that implements the pass cube post process
*/
export class NodeRenderGraphPassCubePostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Create a new NodeRenderGraphPassCubePostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this._finalizeInputOutputRegistering();
this._frameGraphTask = new FrameGraphPassCubeTask(this.name, frameGraph, new ThinPassCubePostProcess(name, scene.getEngine()));
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphPassCubePostProcessBlock";
}
}
RegisterClass("BABYLON.NodeRenderGraphPassCubePostProcessBlock", NodeRenderGraphPassCubePostProcessBlock);
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