@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { Scene, FrameGraph } from "../../../../index.js";
import { FrameGraphPassCubeTask, FrameGraphPassTask } from "../../../Tasks/PostProcesses/passTask.js";
import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
/**
* Block that implements the pass post process
*/
export declare class NodeRenderGraphPassPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
protected _frameGraphTask: FrameGraphPassTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphPassTask;
/**
* Create a new NodeRenderGraphPassPostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
}
/**
* Block that implements the pass cube post process
*/
export declare class NodeRenderGraphPassCubePostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
protected _frameGraphTask: FrameGraphPassCubeTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphPassCubeTask;
/**
* Create a new NodeRenderGraphPassCubePostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
}