UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

48 lines (47 loc) 1.71 kB
import type { Scene, FrameGraph } from "../../../../index.js"; import { FrameGraphPassCubeTask, FrameGraphPassTask } from "../../../Tasks/PostProcesses/passTask.js"; import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js"; /** * Block that implements the pass post process */ export declare class NodeRenderGraphPassPostProcessBlock extends NodeRenderGraphBasePostProcessBlock { protected _frameGraphTask: FrameGraphPassTask; /** * Gets the frame graph task associated with this block */ get task(): FrameGraphPassTask; /** * Create a new NodeRenderGraphPassPostProcessBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name: string, frameGraph: FrameGraph, scene: Scene); /** * Gets the current class name * @returns the class name */ getClassName(): string; } /** * Block that implements the pass cube post process */ export declare class NodeRenderGraphPassCubePostProcessBlock extends NodeRenderGraphBasePostProcessBlock { protected _frameGraphTask: FrameGraphPassCubeTask; /** * Gets the frame graph task associated with this block */ get task(): FrameGraphPassCubeTask; /** * Create a new NodeRenderGraphPassCubePostProcessBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name: string, frameGraph: FrameGraph, scene: Scene); /** * Gets the current class name * @returns the class name */ getClassName(): string; }