@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { __decorate } from "../../../../tslib.es6.js";
import { RegisterClass } from "../../../../Misc/typeStore.js";
import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
import { FrameGraphMotionBlurTask } from "../../../Tasks/PostProcesses/motionBlurTask.js";
import { ThinMotionBlurPostProcess } from "../../../../PostProcesses/thinMotionBlurPostProcess.js";
import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
/**
* Block that implements the motion blur post process
*/
export class NodeRenderGraphMotionBlurPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Create a new NodeRenderGraphMotionBlurPostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this.registerInput("geomVelocity", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity, true);
this.registerInput("geomViewDepth", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth, true);
this._finalizeInputOutputRegistering();
this._frameGraphTask = new FrameGraphMotionBlurTask(this.name, frameGraph, new ThinMotionBlurPostProcess(name, frameGraph.scene));
}
/** Defines how much the image is blurred by the movement. */
get motionStrength() {
return this._frameGraphTask.postProcess.motionStrength;
}
set motionStrength(value) {
this._frameGraphTask.postProcess.motionStrength = value;
}
/** Gets the number of iterations that are used for motion blur quality. */
get motionBlurSamples() {
return this._frameGraphTask.postProcess.motionBlurSamples;
}
set motionBlurSamples(value) {
this._frameGraphTask.postProcess.motionBlurSamples = value;
}
/** Gets whether or not the motion blur post-process is in object based mode. */
get isObjectBased() {
return this._frameGraphTask.postProcess.isObjectBased;
}
set isObjectBased(value) {
this._frameGraphTask.postProcess.isObjectBased = value;
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphMotionBlurPostProcessBlock";
}
/**
* Gets the geometry velocity input component
*/
get geomVelocity() {
return this._inputs[2];
}
/**
* Gets the geometry view depth input component
*/
get geomViewDepth() {
return this._inputs[3];
}
_buildBlock(state) {
super._buildBlock(state);
this._frameGraphTask.velocityTexture = this.geomVelocity.connectedPoint?.value;
this._frameGraphTask.depthTexture = this.geomViewDepth.connectedPoint?.value;
}
_dumpPropertiesCode() {
const codes = [];
codes.push(`${this._codeVariableName}.motionStrength = ${this.motionStrength};`);
codes.push(`${this._codeVariableName}.motionBlurSamples = ${this.motionBlurSamples};`);
codes.push(`${this._codeVariableName}.isObjectBased = ${this.isObjectBased};`);
return super._dumpPropertiesCode() + codes.join("\n");
}
serialize() {
const serializationObject = super.serialize();
serializationObject.motionStrength = this.motionStrength;
serializationObject.motionBlurSamples = this.motionBlurSamples;
serializationObject.isObjectBased = this.isObjectBased;
return serializationObject;
}
_deserialize(serializationObject) {
super._deserialize(serializationObject);
this.motionStrength = serializationObject.motionStrength;
this.motionBlurSamples = serializationObject.motionBlurSamples;
this.isObjectBased = serializationObject.isObjectBased;
}
}
__decorate([
editableInPropertyPage("Strength", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")
], NodeRenderGraphMotionBlurPostProcessBlock.prototype, "motionStrength", null);
__decorate([
editableInPropertyPage("Samples", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")
], NodeRenderGraphMotionBlurPostProcessBlock.prototype, "motionBlurSamples", null);
__decorate([
editableInPropertyPage("Object based", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphMotionBlurPostProcessBlock.prototype, "isObjectBased", null);
RegisterClass("BABYLON.NodeRenderGraphMotionBlurPostProcessBlock", NodeRenderGraphMotionBlurPostProcessBlock);
//# sourceMappingURL=motionBlurPostProcessBlock.js.map