@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from "../../../../index.js";
import { FrameGraphMotionBlurTask } from "../../../Tasks/PostProcesses/motionBlurTask.js";
import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
/**
* Block that implements the motion blur post process
*/
export declare class NodeRenderGraphMotionBlurPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
protected _frameGraphTask: FrameGraphMotionBlurTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphMotionBlurTask;
/**
* Create a new NodeRenderGraphMotionBlurPostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/** Defines how much the image is blurred by the movement. */
get motionStrength(): number;
set motionStrength(value: number);
/** Gets the number of iterations that are used for motion blur quality. */
get motionBlurSamples(): number;
set motionBlurSamples(value: number);
/** Gets whether or not the motion blur post-process is in object based mode. */
get isObjectBased(): boolean;
set isObjectBased(value: boolean);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the geometry velocity input component
*/
get geomVelocity(): NodeRenderGraphConnectionPoint;
/**
* Gets the geometry view depth input component
*/
get geomViewDepth(): NodeRenderGraphConnectionPoint;
protected _buildBlock(state: NodeRenderGraphBuildState): void;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any): void;
}