@babylonjs/core
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TypeScript
import type { Scene, FrameGraph } from "../../../../index.js";
import { FrameGraphImageProcessingTask } from "../../../Tasks/PostProcesses/imageProcessingTask.js";
import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
import { Color4 } from "../../../../Maths/math.color.js";
/**
* Block that implements the image processing post process
*/
export declare class NodeRenderGraphImageProcessingPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
protected _frameGraphTask: FrameGraphImageProcessingTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphImageProcessingTask;
/**
* Create a new image processing post process block
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/** Contrast used in the effect */
get contrast(): number;
set contrast(value: number);
/** Exposure used in the effect */
get exposure(): number;
set exposure(value: number);
/** Whether the tone mapping effect is enabled. */
get toneMappingEnabled(): boolean;
set toneMappingEnabled(value: boolean);
/** Type of tone mapping effect. */
get toneMappingType(): number;
set toneMappingType(value: number);
/** Whether the vignette effect is enabled. */
get vignetteEnabled(): boolean;
set vignetteEnabled(value: boolean);
/** Vignette weight or intensity of the vignette effect. */
get vignetteWeight(): number;
set vignetteWeight(value: number);
/** Vignette stretch size. */
get vignetteStretch(): number;
set vignetteStretch(value: number);
/** Camera field of view used by the Vignette effect. */
get vignetteCameraFov(): number;
set vignetteCameraFov(value: number);
/** Vignette center X Offset. */
get vignetteCenterX(): number;
set vignetteCenterX(value: number);
/** Vignette center Y Offset. */
get vignetteCenterY(): number;
set vignetteCenterY(value: number);
/** Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode) */
get vignetteColor(): Color4;
set vignetteColor(value: Color4);
/** Vignette blend mode allowing different kind of effect. */
get vignetteBlendMode(): number;
set vignetteBlendMode(value: number);
/** Whether the dithering effect is enabled. */
get ditheringEnabled(): boolean;
set ditheringEnabled(value: boolean);
/** Sets whether the dithering effect is enabled. */
get ditheringIntensity(): number;
set ditheringIntensity(value: number);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any): void;
}