@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
74 lines • 3.07 kB
JavaScript
import { __decorate } from "../../../../tslib.es6.js";
import { RegisterClass } from "../../../../Misc/typeStore.js";
import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
import { FrameGraphGrainTask } from "../../../Tasks/PostProcesses/grainTask.js";
import { ThinGrainPostProcess } from "../../../../PostProcesses/thinGrainPostProcess.js";
import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
/**
* Block that implements the grain post process
*/
export class NodeRenderGraphGrainPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Create a new grain post process block
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this._finalizeInputOutputRegistering();
this._frameGraphTask = new FrameGraphGrainTask(this.name, frameGraph, new ThinGrainPostProcess(name, scene.getEngine()));
}
/** The intensity of the grain added */
get intensity() {
return this._frameGraphTask.postProcess.intensity;
}
set intensity(value) {
this._frameGraphTask.postProcess.intensity = value;
}
/** If the grain should be randomized on every frame */
get animated() {
return this._frameGraphTask.postProcess.animated;
}
set animated(value) {
this._frameGraphTask.postProcess.animated = value;
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphGrainPostProcessBlock";
}
_dumpPropertiesCode() {
const codes = [];
codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);
codes.push(`${this._codeVariableName}.animated = ${this.animated};`);
return super._dumpPropertiesCode() + codes.join("\n");
}
serialize() {
const serializationObject = super.serialize();
serializationObject.intensity = this.intensity;
serializationObject.animated = this.animated;
return serializationObject;
}
_deserialize(serializationObject) {
super._deserialize(serializationObject);
this.intensity = serializationObject.intensity;
this.animated = serializationObject.animated;
}
}
__decorate([
editableInPropertyPage("Intensity", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 200 })
], NodeRenderGraphGrainPostProcessBlock.prototype, "intensity", null);
__decorate([
editableInPropertyPage("Animated", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphGrainPostProcessBlock.prototype, "animated", null);
RegisterClass("BABYLON.NodeRenderGraphGrainPostProcessBlock", NodeRenderGraphGrainPostProcessBlock);
//# sourceMappingURL=grainPostProcessBlock.js.map