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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { Scene, FrameGraph } from "../../../../index.js"; import { Vector2 } from "../../../../Maths/math.vector.js"; import { FrameGraphChromaticAberrationTask } from "../../../Tasks/PostProcesses/chromaticAberrationTask.js"; import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js"; /** * Block that implements the chromatic aberration post process */ export declare class NodeRenderGraphChromaticAberrationPostProcessBlock extends NodeRenderGraphBasePostProcessBlock { protected _frameGraphTask: FrameGraphChromaticAberrationTask; /** * Gets the frame graph task associated with this block */ get task(): FrameGraphChromaticAberrationTask; /** * Create a new chromatic aberration post process block * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name: string, frameGraph: FrameGraph, scene: Scene); /** The amount of separation of rgb channels */ get aberrationAmount(): number; set aberrationAmount(value: number); /** The amount the effect will increase for pixels closer to the edge of the screen */ get radialIntensity(): number; set radialIntensity(value: number); /** The normalized direction in which the rgb channels should be separated. If set to 0,0 radial direction will be used. */ get direction(): Vector2; set direction(value: Vector2); /** * Gets the current class name * @returns the class name */ getClassName(): string; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any): void; }