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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../../tslib.es6.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js"; import { FrameGraphBlurTask } from "../../../Tasks/PostProcesses/blurTask.js"; import { ThinBlurPostProcess } from "../../../../PostProcesses/thinBlurPostProcess.js"; import { Vector2 } from "../../../../Maths/math.vector.js"; import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js"; /** * Block that implements the blur post process */ export class NodeRenderGraphBlurPostProcessBlock extends NodeRenderGraphBasePostProcessBlock { /** * Gets the frame graph task associated with this block */ get task() { return this._frameGraphTask; } /** * Create a new NodeRenderGraphBlurPostProcessBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name, frameGraph, scene) { super(name, frameGraph, scene); this._finalizeInputOutputRegistering(); this._frameGraphTask = new FrameGraphBlurTask(this.name, frameGraph, new ThinBlurPostProcess(name, scene.getEngine(), new Vector2(1, 0), 32)); } /** The direction in which to blur the image */ get direction() { return this._frameGraphTask.postProcess.direction; } set direction(value) { this._frameGraphTask.postProcess.direction = value; } /** Length in pixels of the blur sample region */ get kernel() { return this._frameGraphTask.postProcess.kernel; } set kernel(value) { this._frameGraphTask.postProcess.kernel = value; } /** * Gets the current class name * @returns the class name */ getClassName() { return "NodeRenderGraphBlurPostProcessBlock"; } _dumpPropertiesCode() { const codes = []; codes.push(`${this._codeVariableName}.direction = new BABYLON.Vector2(${this.direction.x}, ${this.direction.y});`); codes.push(`${this._codeVariableName}.kernel = ${this.kernel};`); return super._dumpPropertiesCode() + codes.join("\n"); } serialize() { const serializationObject = super.serialize(); serializationObject.direction = this.direction.asArray(); serializationObject.kernel = this.kernel; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); this.direction.fromArray(serializationObject.direction); this.kernel = serializationObject.kernel; } } __decorate([ editableInPropertyPage("Direction", 3 /* PropertyTypeForEdition.Vector2 */, "PROPERTIES") ], NodeRenderGraphBlurPostProcessBlock.prototype, "direction", null); __decorate([ editableInPropertyPage("Kernel", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES", { min: 1, max: 256 }) ], NodeRenderGraphBlurPostProcessBlock.prototype, "kernel", null); RegisterClass("BABYLON.NodeRenderGraphBlurPostProcessBlock", NodeRenderGraphBlurPostProcessBlock); //# sourceMappingURL=blurPostProcessBlock.js.map