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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../../tslib.es6.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js"; import { FrameGraphBloomTask } from "../../../Tasks/PostProcesses/bloomTask.js"; import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js"; /** * Block that implements the bloom post process */ export class NodeRenderGraphBloomPostProcessBlock extends NodeRenderGraphBasePostProcessBlock { /** * Gets the frame graph task associated with this block */ get task() { return this._frameGraphTask; } /** * Create a new NodeRenderGraphBloomPostProcessBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene * @param hdr If high dynamic range textures should be used (default: false) * @param bloomScale The scale of the bloom effect (default: 0.5) */ constructor(name, frameGraph, scene, hdr = false, bloomScale = 0.5) { super(name, frameGraph, scene); this._additionalConstructionParameters = [hdr, bloomScale]; this._finalizeInputOutputRegistering(); this._frameGraphTask = new FrameGraphBloomTask(this.name, frameGraph, 0.75, 64, 0.2, hdr, bloomScale); } _createTask(bloomScale, hdr) { const sourceSamplingMode = this._frameGraphTask.sourceSamplingMode; const threshold = this._frameGraphTask.bloom.threshold; const weight = this._frameGraphTask.bloom.weight; const kernel = this._frameGraphTask.bloom.kernel; this._frameGraphTask.dispose(); this._frameGraphTask = new FrameGraphBloomTask(this.name, this._frameGraph, weight, kernel, threshold, hdr, bloomScale); this._frameGraphTask.sourceSamplingMode = sourceSamplingMode; this._additionalConstructionParameters = [hdr, bloomScale]; } /** The quality of the blur effect */ get bloomScale() { return this._frameGraphTask.bloom.scale; } set bloomScale(value) { this._createTask(value, this._frameGraphTask.hdr); } /** If high dynamic range textures should be used */ get hdr() { return this._frameGraphTask.hdr; } set hdr(value) { this._createTask(this._frameGraphTask.bloom.scale, value); } /** The luminance threshold to find bright areas of the image to bloom. */ get threshold() { return this._frameGraphTask.bloom.threshold; } set threshold(value) { this._frameGraphTask.bloom.threshold = value; } /** The strength of the bloom. */ get weight() { return this._frameGraphTask.bloom.weight; } set weight(value) { this._frameGraphTask.bloom.weight = value; } /** Specifies the size of the bloom blur kernel, relative to the final output size */ get kernel() { return this._frameGraphTask.bloom.kernel; } set kernel(value) { this._frameGraphTask.bloom.kernel = value; } /** * Gets the current class name * @returns the class name */ getClassName() { return "NodeRenderGraphBloomPostProcessBlock"; } _dumpPropertiesCode() { const codes = []; codes.push(`${this._codeVariableName}.threshold = ${this.threshold};`); codes.push(`${this._codeVariableName}.weight = ${this.weight};`); codes.push(`${this._codeVariableName}.kernel = ${this.kernel};`); return super._dumpPropertiesCode() + codes.join("\n"); } serialize() { const serializationObject = super.serialize(); serializationObject.threshold = this.threshold; serializationObject.weight = this.weight; serializationObject.kernel = this.kernel; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); this.threshold = serializationObject.threshold; this.weight = serializationObject.weight; this.kernel = serializationObject.kernel; } } __decorate([ editableInPropertyPage("Bloom scale", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES") ], NodeRenderGraphBloomPostProcessBlock.prototype, "bloomScale", null); __decorate([ editableInPropertyPage("HDR", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES") ], NodeRenderGraphBloomPostProcessBlock.prototype, "hdr", null); __decorate([ editableInPropertyPage("Threshold", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 2 }) ], NodeRenderGraphBloomPostProcessBlock.prototype, "threshold", null); __decorate([ editableInPropertyPage("Weight", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 3 }) ], NodeRenderGraphBloomPostProcessBlock.prototype, "weight", null); __decorate([ editableInPropertyPage("Kernel", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES", { min: 1, max: 128 }) ], NodeRenderGraphBloomPostProcessBlock.prototype, "kernel", null); RegisterClass("BABYLON.NodeRenderGraphBloomPostProcessBlock", NodeRenderGraphBloomPostProcessBlock); //# sourceMappingURL=bloomPostProcessBlock.js.map