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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { Scene, FrameGraph } from "../../../../index.js"; import { FrameGraphBloomTask } from "../../../Tasks/PostProcesses/bloomTask.js"; import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js"; /** * Block that implements the bloom post process */ export declare class NodeRenderGraphBloomPostProcessBlock extends NodeRenderGraphBasePostProcessBlock { protected _frameGraphTask: FrameGraphBloomTask; /** * Gets the frame graph task associated with this block */ get task(): FrameGraphBloomTask; /** * Create a new NodeRenderGraphBloomPostProcessBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene * @param hdr If high dynamic range textures should be used (default: false) * @param bloomScale The scale of the bloom effect (default: 0.5) */ constructor(name: string, frameGraph: FrameGraph, scene: Scene, hdr?: boolean, bloomScale?: number); private _createTask; /** The quality of the blur effect */ get bloomScale(): number; set bloomScale(value: number); /** If high dynamic range textures should be used */ get hdr(): boolean; set hdr(value: boolean); /** The luminance threshold to find bright areas of the image to bloom. */ get threshold(): number; set threshold(value: number); /** The strength of the bloom. */ get weight(): number; set weight(value: number); /** Specifies the size of the bloom blur kernel, relative to the final output size */ get kernel(): number; set kernel(value: number); /** * Gets the current class name * @returns the class name */ getClassName(): string; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any): void; }