@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { __decorate } from "../../../../tslib.es6.js";
import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
/**
* @internal
*/
export class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {
/**
* Create a new NodeRenderGraphBasePostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this.registerInput("source", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
this.source.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
}
_finalizeInputOutputRegistering() {
this._addDependenciesInput();
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
this.output._typeConnectionSource = () => {
return this.target.isConnected ? this.target : this.source;
};
}
/** Sampling mode used to sample from the source texture */
get sourceSamplingMode() {
return this._frameGraphTask.sourceSamplingMode;
}
set sourceSamplingMode(value) {
this._frameGraphTask.sourceSamplingMode = value;
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphBasePostProcessBlock";
}
/**
* Gets the source input component
*/
get source() {
return this._inputs[0];
}
/**
* Gets the target input component
*/
get target() {
return this._inputs[1];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock(state) {
super._buildBlock(state);
this.output.value = this._frameGraphTask.outputTexture;
this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value;
this._frameGraphTask.targetTexture = this.target.connectedPoint?.value;
}
_dumpPropertiesCode() {
const codes = [];
codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);
return super._dumpPropertiesCode() + codes.join("\n");
}
serialize() {
const serializationObject = super.serialize();
serializationObject.sourceSamplingMode = this.sourceSamplingMode;
return serializationObject;
}
_deserialize(serializationObject) {
super._deserialize(serializationObject);
this.sourceSamplingMode = serializationObject.sourceSamplingMode;
}
}
__decorate([
editableInPropertyPage("Source sampling mode", 6 /* PropertyTypeForEdition.SamplingMode */, "PROPERTIES")
], NodeRenderGraphBasePostProcessBlock.prototype, "sourceSamplingMode", null);
//# sourceMappingURL=basePostProcessBlock.js.map