UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

48 lines (47 loc) 1.71 kB
import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, FrameGraphTask } from "../../../../index.js"; import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js"; interface IPostProcessLike { sourceSamplingMode: number; sourceTexture?: FrameGraphTextureHandle; targetTexture?: FrameGraphTextureHandle; outputTexture: FrameGraphTextureHandle; } /** * @internal */ export declare class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock { protected _frameGraphTask: IPostProcessLike & FrameGraphTask; /** * Create a new NodeRenderGraphBasePostProcessBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name: string, frameGraph: FrameGraph, scene: Scene); protected _finalizeInputOutputRegistering(): void; /** Sampling mode used to sample from the source texture */ get sourceSamplingMode(): number; set sourceSamplingMode(value: number); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the source input component */ get source(): NodeRenderGraphConnectionPoint; /** * Gets the target input component */ get target(): NodeRenderGraphConnectionPoint; /** * Gets the output component */ get output(): NodeRenderGraphConnectionPoint; protected _buildBlock(state: NodeRenderGraphBuildState): void; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any): void; } export {};