@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { RegisterClass } from "../../../../Misc/typeStore.js";
import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
import { FrameGraphAnaglyphTask } from "../../../Tasks/PostProcesses/anaglyphTask.js";
import { ThinAnaglyphPostProcess } from "../../../../PostProcesses/thinAnaglyphPostProcess.js";
import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
/**
* Block that implements the anaglyph post process
*/
export class NodeRenderGraphAnaglyphPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Create a new NodeRenderAnaglyphPostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this.registerInput("leftTexture", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
this.leftTexture.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
this._finalizeInputOutputRegistering();
this._frameGraphTask = new FrameGraphAnaglyphTask(this.name, frameGraph, new ThinAnaglyphPostProcess(name, scene.getEngine()));
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphAnaglyphPostProcessBlock";
}
/**
* Gets the left texture input component
*/
get leftTexture() {
return this._inputs[2];
}
_buildBlock(state) {
super._buildBlock(state);
this._frameGraphTask.leftTexture = this.leftTexture.connectedPoint?.value;
}
}
RegisterClass("BABYLON.NodeRenderGraphAnaglyphPostProcessBlock", NodeRenderGraphAnaglyphPostProcessBlock);
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