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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../../tslib.es6.js"; import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js"; import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js"; import { FrameGraphGlowLayerTask } from "../../../Tasks/Layers/glowLayerTask.js"; import { NodeRenderGraphConnectionPointCustomObject } from "../../nodeRenderGraphConnectionPointCustomObject.js"; import { NodeRenderGraphBaseObjectRendererBlock } from "../Rendering/baseObjectRendererBlock.js"; /** * Block that implements the glow layer */ export class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock { /** * Gets the frame graph task associated with this block */ get task() { return this._frameGraphTask; } /** * Create a new NodeRenderGraphGlowLayerBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene * @param ldrMerge Forces the merge step to be done in ldr (clamp values > 1). Default: false * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5) * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined) * @param layerTextureType defines the type of the layer texture (default: 0) */ constructor(name, frameGraph, scene, ldrMerge = false, layerTextureRatio = 0.5, layerTextureFixedSize, layerTextureType = 0) { super(name, frameGraph, scene); this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType]; this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect); this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true); this.registerInput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, true, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 0 /* NodeRenderGraphConnectionPointDirection.Input */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock")); this._addDependenciesInput(); this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput); this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil); this.layer.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer); this.output._typeConnectionSource = this.target; this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, { ldrMerge, mainTextureRatio: layerTextureRatio, mainTextureFixedSize: layerTextureFixedSize, mainTextureType: layerTextureType, }); } _createTask(ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType) { const blurKernelSize = this.blurKernelSize; const intensity = this.intensity; this._frameGraphTask?.dispose(); this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, { ldrMerge, mainTextureRatio: layerTextureRatio, mainTextureFixedSize: layerTextureFixedSize, mainTextureType: layerTextureType, }); this.blurKernelSize = blurKernelSize; this.intensity = intensity; this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType]; } /** Forces the merge step to be done in ldr (clamp values > 1). Default: false */ get ldrMerge() { return this._frameGraphTask.layer.ldrMerge; } set ldrMerge(value) { const options = this._frameGraphTask.layer._options; this._createTask(value, options.mainTextureRatio, options.mainTextureFixedSize, options.mainTextureType); } /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */ get layerTextureRatio() { return this._frameGraphTask.layer._options.mainTextureRatio; } set layerTextureRatio(value) { const options = this._frameGraphTask.layer._options; this._createTask(options.ldrMerge, value, options.mainTextureFixedSize, options.mainTextureType); } /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */ get layerTextureFixedSize() { return this._frameGraphTask.layer._options.mainTextureFixedSize; } set layerTextureFixedSize(value) { const options = this._frameGraphTask.layer._options; this._createTask(options.ldrMerge, options.mainTextureRatio, value, options.mainTextureType); } /** Defines the type of the layer texture */ get layerTextureType() { return this._frameGraphTask.layer._options.mainTextureType; } set layerTextureType(value) { const options = this._frameGraphTask.layer._options; this._createTask(options.ldrMerge, options.mainTextureRatio, options.mainTextureFixedSize, value); } /** How big is the kernel of the blur texture */ get blurKernelSize() { return this._frameGraphTask.layer.blurKernelSize; } set blurKernelSize(value) { this._frameGraphTask.layer.blurKernelSize = value; } /** The intensity of the glow */ get intensity() { return this._frameGraphTask.layer.intensity; } set intensity(value) { this._frameGraphTask.layer.intensity = value; } /** * Gets the current class name * @returns the class name */ getClassName() { return "NodeRenderGraphGlowLayerBlock"; } /** * Gets the target texture input component */ get target() { return this._inputs[0]; } /** * Gets the layer texture input component */ get layer() { return this._inputs[1]; } /** * Gets the objectRenderer input component */ get objectRenderer() { return this._inputs[2]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); this.output.value = this._frameGraphTask.outputTexture; this._frameGraphTask.targetTexture = this.target.connectedPoint?.value; this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value; this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value; } _dumpPropertiesCode() { const codes = []; codes.push(`${this._codeVariableName}.blurKernelSize = ${this.blurKernelSize};`); codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`); return super._dumpPropertiesCode() + codes.join("\n"); } serialize() { const serializationObject = super.serialize(); serializationObject.blurKernelSize = this.blurKernelSize; serializationObject.intensity = this.intensity; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); this.blurKernelSize = serializationObject.blurKernelSize; this.intensity = serializationObject.intensity; } } __decorate([ editableInPropertyPage("LDR merge", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES") ], NodeRenderGraphGlowLayerBlock.prototype, "ldrMerge", null); __decorate([ editableInPropertyPage("Layer texture ratio", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES") ], NodeRenderGraphGlowLayerBlock.prototype, "layerTextureRatio", null); __decorate([ editableInPropertyPage("Layer texture fixed size", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES") ], NodeRenderGraphGlowLayerBlock.prototype, "layerTextureFixedSize", null); __decorate([ editableInPropertyPage("Layer texture type", 8 /* PropertyTypeForEdition.TextureType */, "PROPERTIES") ], NodeRenderGraphGlowLayerBlock.prototype, "layerTextureType", null); __decorate([ editableInPropertyPage("Blur kernel size", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES", { min: 1, max: 256 }) ], NodeRenderGraphGlowLayerBlock.prototype, "blurKernelSize", null); __decorate([ editableInPropertyPage("Intensity", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 5 }) ], NodeRenderGraphGlowLayerBlock.prototype, "intensity", null); RegisterClass("BABYLON.NodeRenderGraphGlowLayerBlock", NodeRenderGraphGlowLayerBlock); //# sourceMappingURL=glowLayerBlock.js.map