@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
69 lines (68 loc) • 3.18 kB
TypeScript
import type { Scene, NodeRenderGraphBuildState, FrameGraph, NodeRenderGraphConnectionPoint } from "../../../../index.js";
import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
import { FrameGraphGlowLayerTask } from "../../../Tasks/Layers/glowLayerTask.js";
/**
* Block that implements the glow layer
*/
export declare class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock {
protected _frameGraphTask: FrameGraphGlowLayerTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphGlowLayerTask;
/**
* Create a new NodeRenderGraphGlowLayerBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
* @param ldrMerge Forces the merge step to be done in ldr (clamp values > 1). Default: false
* @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)
* @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)
* @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene, ldrMerge?: boolean, layerTextureRatio?: number, layerTextureFixedSize?: number, layerTextureType?: number);
private _createTask;
/** Forces the merge step to be done in ldr (clamp values > 1). Default: false */
get ldrMerge(): boolean;
set ldrMerge(value: boolean);
/** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */
get layerTextureRatio(): number;
set layerTextureRatio(value: number);
/** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */
get layerTextureFixedSize(): number;
set layerTextureFixedSize(value: number);
/** Defines the type of the layer texture */
get layerTextureType(): number;
set layerTextureType(value: number);
/** How big is the kernel of the blur texture */
get blurKernelSize(): number;
set blurKernelSize(value: number);
/** The intensity of the glow */
get intensity(): number;
set intensity(value: number);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the target texture input component
*/
get target(): NodeRenderGraphConnectionPoint;
/**
* Gets the layer texture input component
*/
get layer(): NodeRenderGraphConnectionPoint;
/**
* Gets the objectRenderer input component
*/
get objectRenderer(): NodeRenderGraphConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeRenderGraphConnectionPoint;
protected _buildBlock(state: NodeRenderGraphBuildState): void;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any): void;
}