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@babylonjs/core

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import type { FlowGraphContext } from "../../../flowGraphContext.js"; import type { FlowGraphSignalConnection } from "../../../flowGraphSignalConnection.js"; import { FlowGraphExecutionBlockWithOutSignal } from "../../../flowGraphExecutionBlockWithOutSignal.js"; import type { IFlowGraphBlockConfiguration } from "../../../flowGraphBlock.js"; import type { FlowGraphDataConnection } from "../../../flowGraphDataConnection.js"; import { FlowGraphInteger } from "../../../CustomTypes/flowGraphInteger.js"; /** * Configuration for the wait all block. */ export interface IFlowGraphWaitAllBlockConfiguration extends IFlowGraphBlockConfiguration { /** * The number of input signals. There will always be at least one input flow. * glTF interactivity has a max of 64 input flows. */ inputSignalCount: number; } /** * A block that waits for all input flows to be activated before activating its output flow. */ export declare class FlowGraphWaitAllBlock extends FlowGraphExecutionBlockWithOutSignal { /** * the configuration of the block */ config: IFlowGraphWaitAllBlockConfiguration; /** * Input connection: Resets the block. */ reset: FlowGraphSignalConnection; /** * Output connection:When the last missing flow is activated */ completed: FlowGraphSignalConnection; /** * Output connection: The number of remaining inputs to be activated. */ remainingInputs: FlowGraphDataConnection<FlowGraphInteger>; /** * An array of input signals */ readonly inFlows: FlowGraphSignalConnection[]; private _cachedActivationState; constructor( /** * the configuration of the block */ config: IFlowGraphWaitAllBlockConfiguration); private _getCurrentActivationState; _execute(context: FlowGraphContext, callingSignal: FlowGraphSignalConnection): void; /** * @returns class name of the block. */ getClassName(): string; /** * Serializes this block into a object * @param serializationObject the object to serialize to */ serialize(serializationObject?: any): void; }