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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { FlowGraphContext } from "../../flowGraphContext.js"; import { FlowGraphEventBlock } from "../../flowGraphEventBlock.js"; import { FlowGraphEventType } from "../../flowGraphEventType.js"; import { FlowGraphBlockNames } from "../flowGraphBlockNames.js"; import type { AbstractMesh } from "../../../Meshes/abstractMesh.js"; import type { FlowGraphDataConnection } from "../../flowGraphDataConnection.js"; import type { IFlowGraphBlockConfiguration } from "../../flowGraphBlock.js"; /** * Configuration for the pointer over event block. */ export interface IFlowGraphPointerOverEventBlockConfiguration extends IFlowGraphBlockConfiguration { /** * Should this mesh block propagation of the event. */ stopPropagation?: boolean; /** * The mesh to listen to. Can also be set by the asset input. */ targetMesh?: AbstractMesh; } /** * Payload for the pointer over event. */ export interface IFlowGraphPointerOverEventPayload { /** * The pointer id. */ pointerId: number; /** * The mesh that was picked. */ mesh: AbstractMesh; /** * If populated, the hover event moved from this mesh to the `mesh` variable */ out?: AbstractMesh; } /** * A pointer over event block. * This block can be used as an entry pointer to when a pointer is over a specific target mesh. */ export declare class FlowGraphPointerOverEventBlock extends FlowGraphEventBlock { /** * Output connection: The pointer id. */ readonly pointerId: FlowGraphDataConnection<number>; /** * Input connection: The mesh to listen to. */ readonly targetMesh: FlowGraphDataConnection<AbstractMesh>; /** * Output connection: The mesh that is under the pointer. */ readonly meshUnderPointer: FlowGraphDataConnection<AbstractMesh>; readonly type: FlowGraphEventType; constructor(config?: IFlowGraphPointerOverEventBlockConfiguration); _executeEvent(context: FlowGraphContext, payload: IFlowGraphPointerOverEventPayload): boolean; _preparePendingTasks(_context: FlowGraphContext): void; _cancelPendingTasks(_context: FlowGraphContext): void; getClassName(): FlowGraphBlockNames; }