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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { TextureSize } from "../../Materials/Textures/textureCreationOptions.js"; import { RenderTargetWrapper } from "../renderTargetWrapper.js"; import { WebGPUPerfCounter } from "./webgpuPerfCounter.js"; import type { ThinWebGPUEngine } from "../thinWebGPUEngine.js"; /** * Specialized class used to store a render target of a WebGPU engine */ export declare class WebGPURenderTargetWrapper extends RenderTargetWrapper { /** @internal */ _defaultAttachments: number[]; /** * Gets the GPU time spent rendering this render target in the last frame (in nanoseconds). * You have to enable the "timestamp-query" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true. */ readonly gpuTimeInFrame?: WebGPUPerfCounter; /** * Initializes the render target wrapper * @param isMulti true if the wrapper is a multi render target * @param isCube true if the wrapper should render to a cube texture * @param size size of the render target (width/height/layers) * @param engine engine used to create the render target * @param label defines the label to use for the wrapper (for debugging purpose only) */ constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinWebGPUEngine, label?: string); }