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@babylonjs/core

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import type { Nullable } from "../../types.js"; /** @internal */ interface IWebGPURenderItem { run(renderPass: GPURenderPassEncoder): void; clone(): IWebGPURenderItem; } /** @internal */ export declare class WebGPURenderItemViewport implements IWebGPURenderItem { x: number; y: number; w: number; h: number; constructor(x: number, y: number, w: number, h: number); run(renderPass: GPURenderPassEncoder): void; clone(): WebGPURenderItemViewport; } /** @internal */ export declare class WebGPURenderItemScissor implements IWebGPURenderItem { x: number; y: number; w: number; h: number; constructor(x: number, y: number, w: number, h: number); run(renderPass: GPURenderPassEncoder): void; clone(): WebGPURenderItemScissor; } /** @internal */ export declare class WebGPURenderItemStencilRef implements IWebGPURenderItem { ref: number; constructor(ref: number); run(renderPass: GPURenderPassEncoder): void; clone(): WebGPURenderItemStencilRef; } /** @internal */ export declare class WebGPURenderItemBlendColor implements IWebGPURenderItem { color: Nullable<number>[]; constructor(color: Nullable<number>[]); run(renderPass: GPURenderPassEncoder): void; clone(): WebGPURenderItemBlendColor; } /** @internal */ export declare class WebGPURenderItemBeginOcclusionQuery implements IWebGPURenderItem { query: number; constructor(query: number); run(renderPass: GPURenderPassEncoder): void; clone(): WebGPURenderItemBeginOcclusionQuery; } /** @internal */ export declare class WebGPURenderItemEndOcclusionQuery implements IWebGPURenderItem { constructor(); run(renderPass: GPURenderPassEncoder): void; clone(): WebGPURenderItemEndOcclusionQuery; } /** @internal */ export declare class WebGPUBundleList { private _device; private _bundleEncoder; private _list; private _listLength; private _currentItemIsBundle; private _currentBundleList; numDrawCalls: number; constructor(device: GPUDevice); addBundle(bundle?: GPURenderBundle): void; private _finishBundle; addItem(item: IWebGPURenderItem): void; getBundleEncoder(colorFormats: (GPUTextureFormat | null)[], depthStencilFormat: GPUTextureFormat | undefined, sampleCount: number): GPURenderBundleEncoder; close(): void; run(renderPass: GPURenderPassEncoder): void; reset(): void; clone(): WebGPUBundleList; } export {};