@babylonjs/core
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14 lines (13 loc) • 388 B
TypeScript
import type { _IShaderProcessingContext } from "../Processors/shaderProcessingOptions.js";
/**
* @internal
*/
export declare class NativeShaderProcessingContext implements _IShaderProcessingContext {
vertexBufferKindToNumberOfComponents: {
[kind: string]: number;
};
remappedAttributeNames: {
[name: string]: string;
};
injectInVertexMain: string;
}