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@babylonjs/core

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import type { _IShaderProcessingContext } from "../Processors/shaderProcessingOptions.js"; /** * @internal */ export declare class NativeShaderProcessingContext implements _IShaderProcessingContext { vertexBufferKindToNumberOfComponents: { [kind: string]: number; }; remappedAttributeNames: { [name: string]: string; }; injectInVertexMain: string; }