@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { Nullable } from "../../types.js";
import type { TextureSize } from "../../Materials/Textures/textureCreationOptions.js";
import { RenderTargetWrapper } from "../renderTargetWrapper.js";
import type { NativeEngine } from "../nativeEngine.js";
import type { NativeFramebuffer } from "./nativeInterfaces.js";
export declare class NativeRenderTargetWrapper extends RenderTargetWrapper {
readonly _engine: NativeEngine;
private __framebuffer;
private __framebufferDepthStencil;
get _framebuffer(): Nullable<NativeFramebuffer>;
set _framebuffer(framebuffer: Nullable<NativeFramebuffer>);
get _framebufferDepthStencil(): Nullable<NativeFramebuffer>;
set _framebufferDepthStencil(framebufferDepthStencil: Nullable<NativeFramebuffer>);
constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: NativeEngine);
dispose(disposeOnlyFramebuffers?: boolean): void;
}