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@babylonjs/core

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import type { Nullable } from "../types.js"; import type { DataBuffer } from "./dataBuffer.js"; declare module "./buffer.js" { interface VertexBuffer { /** * Gets the effective byte stride, that is the byte stride of the buffer that is actually sent to the GPU. * It could be different from VertexBuffer.byteStride if a new buffer must be created under the hood because of the forceVertexBufferStrideAndOffsetMultiple4Bytes engine flag. */ effectiveByteStride: number; /** * Gets the effective byte offset, that is the byte offset of the buffer that is actually sent to the GPU. * It could be different from VertexBuffer.byteOffset if a new buffer must be created under the hood because of the forceVertexBufferStrideAndOffsetMultiple4Bytes engine flag. */ effectiveByteOffset: number; /** * Gets the effective buffer, that is the buffer that is actually sent to the GPU. * It could be different from VertexBuffer.getBuffer() if a new buffer must be created under the hood because of the forceVertexBufferStrideAndOffsetMultiple4Bytes engine flag. */ effectiveBuffer: Nullable<DataBuffer>; /** @internal */ _alignBuffer(): void; /** @internal */ _alignedBuffer?: Buffer; } }