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@babylonjs/core

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/** * The state of a sound. */ export var SoundState; (function (SoundState) { /** * The sound is waiting for its instances to stop. */ SoundState[SoundState["Stopping"] = 0] = "Stopping"; /** * The sound is stopped. */ SoundState[SoundState["Stopped"] = 1] = "Stopped"; /** * The sound is waiting for its instances to start. */ SoundState[SoundState["Starting"] = 2] = "Starting"; /** * The sound has started playing. */ SoundState[SoundState["Started"] = 3] = "Started"; /** * The sound failed to start, most likely due to the user not interacting with the page, yet. */ SoundState[SoundState["FailedToStart"] = 4] = "FailedToStart"; /** * The sound is paused. */ SoundState[SoundState["Paused"] = 5] = "Paused"; })(SoundState || (SoundState = {})); //# sourceMappingURL=soundState.js.map