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@babylonjs/core

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/** * Represents the range of an animation */ export declare class AnimationRange { /**The name of the animation range**/ name: string; /**The starting frame of the animation */ from: number; /**The ending frame of the animation*/ to: number; /** * Initializes the range of an animation * @param name The name of the animation range * @param from The starting frame of the animation * @param to The ending frame of the animation */ constructor( /**The name of the animation range**/ name: string, /**The starting frame of the animation */ from: number, /**The ending frame of the animation*/ to: number); /** * Makes a copy of the animation range * @returns A copy of the animation range */ clone(): AnimationRange; }