@babylonjs/core
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TypeScript
import type { Scene } from "../scene.js";
/**
* Interface used to define the optimization options for animations
*/
export type AnimationOptimization = {
/**
* Do not merge runtime animations
* @defaultValue true
*/
mergeRuntimeAnimations: false;
} | {
/**
* All runtime animations will be merged into the first animatable
* @defaultValue true
*/
mergeRuntimeAnimations: true;
/**
* If true, all keyframes evaluation will be merged from the first runtime animation
* You need to turn on `mergeRuntimeAnimations` for this to work
* @defaultValue false
*/
mergeKeyFrames: boolean;
};
/**
* This is a destructive optimization that merges all animatables into the first one.
* That animatable will also host all the runtime animations.
* We expect that all the animatables are on the same timeframe (same start, end, loop, etc..)
* @param scene defines the scene to optimize
* @param options defines the optimization options
*/
export declare function OptimizeAnimations(scene: Scene, options?: Partial<AnimationOptimization>): void;