@babylonjs/core
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TypeScript
import type { AbstractMesh } from "../../Meshes/abstractMesh.js";
import type { IMotionControllerProfile } from "./webXRAbstractMotionController.js";
import { WebXRAbstractMotionController } from "./webXRAbstractMotionController.js";
import type { Scene } from "../../scene.js";
/**
* A profiled motion controller has its profile loaded from an online repository.
* The class is responsible of loading the model, mapping the keys and enabling model-animations
*/
export declare class WebXRProfiledMotionController extends WebXRAbstractMotionController {
private _repositoryUrl;
private controllerCache?;
private _buttonMeshMapping;
private _touchDots;
/**
* The profile ID of this controller. Will be populated when the controller initializes.
*/
profileId: string;
constructor(scene: Scene, xrInput: XRInputSource, _profile: IMotionControllerProfile, _repositoryUrl: string, controllerCache?: Array<{
filename: string;
path: string;
meshes: AbstractMesh[];
}> | undefined);
dispose(): void;
protected _getFilenameAndPath(): {
filename: string;
path: string;
};
protected _getModelLoadingConstraints(): boolean;
protected _processLoadedModel(_meshes: AbstractMesh[]): void;
protected _setRootMesh(meshes: AbstractMesh[]): void;
protected _updateModel(_xrFrame: XRFrame): void;
}