@babylonjs/core
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TypeScript
import type { IMinimalMotionControllerObject, MotionControllerHandedness } from "./webXRAbstractMotionController.js";
import { WebXRAbstractMotionController } from "./webXRAbstractMotionController.js";
import type { AbstractMesh } from "../../Meshes/abstractMesh.js";
import type { Scene } from "../../scene.js";
/**
* The motion controller class for all microsoft mixed reality controllers
*/
export declare class WebXRMicrosoftMixedRealityController extends WebXRAbstractMotionController {
protected readonly _mapping: {
defaultButton: {
valueNodeName: string;
unpressedNodeName: string;
pressedNodeName: string;
};
defaultAxis: {
valueNodeName: string;
minNodeName: string;
maxNodeName: string;
};
buttons: {
"xr-standard-trigger": {
rootNodeName: string;
componentProperty: string;
states: string[];
};
"xr-standard-squeeze": {
rootNodeName: string;
componentProperty: string;
states: string[];
};
"xr-standard-touchpad": {
rootNodeName: string;
labelAnchorNodeName: string;
touchPointNodeName: string;
};
"xr-standard-thumbstick": {
rootNodeName: string;
componentProperty: string;
states: string[];
};
};
axes: {
"xr-standard-touchpad": {
"x-axis": {
rootNodeName: string;
};
"y-axis": {
rootNodeName: string;
};
};
"xr-standard-thumbstick": {
"x-axis": {
rootNodeName: string;
};
"y-axis": {
rootNodeName: string;
};
};
};
};
/**
* The base url used to load the left and right controller models
*/
static MODEL_BASE_URL: string;
/**
* The name of the left controller model file
*/
static MODEL_LEFT_FILENAME: string;
/**
* The name of the right controller model file
*/
static MODEL_RIGHT_FILENAME: string;
profileId: string;
constructor(scene: Scene, gamepadObject: IMinimalMotionControllerObject, handedness: MotionControllerHandedness);
protected _getFilenameAndPath(): {
filename: string;
path: string;
};
protected _getModelLoadingConstraints(): boolean;
protected _processLoadedModel(_meshes: AbstractMesh[]): void;
protected _setRootMesh(meshes: AbstractMesh[]): void;
protected _updateModel(): void;
}