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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "postprocessVertexShader"; const shader = `attribute position: vec2<f32>;uniform scale: vec2<f32>;varying vUV: vec2<f32>;const madd=vec2(0.5,0.5); #define CUSTOM_VERTEX_DEFINITIONS @vertex fn main(input : VertexInputs)->FragmentInputs { #define CUSTOM_VERTEX_MAIN_BEGIN vertexOutputs.vUV=(vertexInputs.position*madd+madd)*uniforms.scale;vertexOutputs.position=vec4(vertexInputs.position,0.0,1.0); #define CUSTOM_VERTEX_MAIN_END } `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const postprocessVertexShaderWGSL = { name, shader }; //# sourceMappingURL=postprocess.vertex.js.map