@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
14 lines • 738 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "meshUVSpaceRendererPixelShader";
const shader = `varying vDecalTC: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {if (input.vDecalTC.x<0. || input.vDecalTC.x>1. || input.vDecalTC.y<0. || input.vDecalTC.y>1.) {discard;}
fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vDecalTC);}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const meshUVSpaceRendererPixelShaderWGSL = { name, shader };
//# sourceMappingURL=meshUVSpaceRenderer.fragment.js.map