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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/imageProcessingDeclaration.js"; import "./ShadersInclude/helperFunctions.js"; import "./ShadersInclude/imageProcessingFunctions.js"; const name = "imageProcessingPixelShader"; const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>; #include<imageProcessingDeclaration> #include<helperFunctions> #include<imageProcessingFunctions> #define CUSTOM_FRAGMENT_DEFINITIONS @fragment fn main(input: FragmentInputs)->FragmentOutputs {var result: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);result=vec4f(max(result.rgb,vec3f(0.)),result.a); #ifdef IMAGEPROCESSING #ifndef FROMLINEARSPACE result=vec4f(toLinearSpaceVec3(result.rgb),result.a); #endif result=applyImageProcessing(result); #else #ifdef FROMLINEARSPACE result=applyImageProcessing(result); #endif #endif fragmentOutputs.color=result;}`; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const imageProcessingPixelShaderWGSL = { name, shader }; //# sourceMappingURL=imageProcessing.fragment.js.map