@babylonjs/core
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JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
import "./ShadersInclude/clipPlaneFragmentDeclaration.js";
import "./ShadersInclude/logDepthDeclaration.js";
import "./ShadersInclude/fogFragmentDeclaration.js";
import "./ShadersInclude/gaussianSplattingFragmentDeclaration.js";
import "./ShadersInclude/clipPlaneFragment.js";
const name = "gaussianSplattingPixelShader";
const shader = `
varying vColor: vec4f;varying vPosition: vec2f;
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
fragmentOutputs.color=gaussianColor(input.vColor,input.vPosition);}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const gaussianSplattingPixelShaderWGSL = { name, shader };
//# sourceMappingURL=gaussianSplatting.fragment.js.map