@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
12 lines • 761 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "copyTexture3DLayerToTexturePixelShader";
const shader = `var textureSampler: texture_3d<f32>;uniform layerNum: i32;varying vUV: vec2f;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {let coord=vec3f(vec2f(input.vUV.x,input.vUV.y)*vec2f(textureDimensions(textureSampler,0).xy),f32(uniforms.layerNum));let color=textureLoad(textureSampler,vec3i(coord),0).rgb;fragmentOutputs.color= vec4f(color,1);}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const copyTexture3DLayerToTexturePixelShaderWGSL = { name, shader };
//# sourceMappingURL=copyTexture3DLayerToTexture.fragment.js.map