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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "shadowMapFragmentSoftTransparentShadow"; const shader = `#if SM_SOFTTRANSPARENTSHADOW==1 if ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.softTransparentShadowSM.x*alpha) {discard;} #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStoreWGSL[name]) { ShaderStore.IncludesShadersStoreWGSL[name] = shader; } /** @internal */ export const shadowMapFragmentSoftTransparentShadowWGSL = { name, shader }; //# sourceMappingURL=shadowMapFragmentSoftTransparentShadow.js.map