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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "samplerVertexDeclaration"; const shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0 varying v_VARYINGNAME_UV: vec2f; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStoreWGSL[name]) { ShaderStore.IncludesShadersStoreWGSL[name] = shader; } /** @internal */ export const samplerVertexDeclarationWGSL = { name, shader }; //# sourceMappingURL=samplerVertexDeclaration.js.map