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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "fogVertexDeclaration"; const shader = `#ifdef FOG varying vFogDistance: vec3f; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStoreWGSL[name]) { ShaderStore.IncludesShadersStoreWGSL[name] = shader; } /** @internal */ export const fogVertexDeclarationWGSL = { name, shader }; //# sourceMappingURL=fogVertexDeclaration.js.map