@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
29 lines • 904 B
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "clipPlaneVertexDeclaration";
const shader = `
uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
export const clipPlaneVertexDeclarationWGSL = { name, shader };
//# sourceMappingURL=clipPlaneVertexDeclaration.js.map