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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "pbrBlockReflectivity"; const shader = `struct reflectivityOutParams {float microSurface;float roughness;float diffuseRoughness;float reflectanceF0;vec3 reflectanceF90;vec3 colorReflectanceF0;vec3 colorReflectanceF90; #ifdef METALLICWORKFLOW vec3 surfaceAlbedo;float metallic;float specularWeight;vec3 dielectricColorF0; #endif #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED) vec3 ambientOcclusionColor; #endif #if DEBUGMODE>0 #ifdef METALLICWORKFLOW #ifdef REFLECTIVITY vec4 surfaceMetallicColorMap; #endif vec3 metallicF0; #else #ifdef REFLECTIVITY vec4 surfaceReflectivityColorMap; #endif #endif #endif }; #define pbr_inline reflectivityOutParams reflectivityBlock( in vec4 reflectivityColor #ifdef METALLICWORKFLOW ,in vec3 surfaceAlbedo ,in vec4 metallicReflectanceFactors #endif ,in float baseDiffuseRoughness #ifdef BASE_DIFFUSE_ROUGHNESS ,in float baseDiffuseRoughnessTexture ,in vec2 baseDiffuseRoughnessInfos #endif #ifdef REFLECTIVITY ,in vec3 reflectivityInfos ,in vec4 surfaceMetallicOrReflectivityColorMap #endif #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED) ,in vec3 ambientOcclusionColorIn #endif #ifdef MICROSURFACEMAP ,in vec4 microSurfaceTexel #endif #ifdef DETAIL ,in vec4 detailColor ,in vec4 vDetailInfos #endif ) {reflectivityOutParams outParams;float microSurface=reflectivityColor.a;vec3 surfaceReflectivityColor=reflectivityColor.rgb; #ifdef METALLICWORKFLOW vec2 metallicRoughness=surfaceReflectivityColor.rg;float ior=surfaceReflectivityColor.b; #ifdef REFLECTIVITY #if DEBUGMODE>0 outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap; #endif #ifdef AOSTOREINMETALMAPRED vec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z); #endif #ifdef METALLNESSSTOREINMETALMAPBLUE metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b; #else metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r; #endif #ifdef ROUGHNESSSTOREINMETALMAPALPHA metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a; #else #ifdef ROUGHNESSSTOREINMETALMAPGREEN metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g; #endif #endif #endif #ifdef DETAIL float detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);float loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.);float hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5)); #endif #ifdef MICROSURFACEMAP metallicRoughness.g*=microSurfaceTexel.r; #endif #define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS microSurface=1.0-metallicRoughness.g;vec3 baseColor=surfaceAlbedo;outParams.metallic=metallicRoughness.r;outParams.specularWeight=metallicReflectanceFactors.a;float dielectricF0=reflectivityColor.a*outParams.specularWeight;surfaceReflectivityColor=metallicReflectanceFactors.rgb; #if DEBUGMODE>0 outParams.metallicF0=vec3(dielectricF0)*surfaceReflectivityColor; #endif #ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION outParams.surfaceAlbedo=baseColor.rgb*(vec3(1.0)-vec3(dielectricF0)*surfaceReflectivityColor)*(1.0-outParams.metallic); #else outParams.surfaceAlbedo=baseColor.rgb; #endif #ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION {vec3 reflectivityColor=mix(dielectricF0*surfaceReflectivityColor,baseColor.rgb,outParams.metallic);outParams.reflectanceF0=max(reflectivityColor.r,max(reflectivityColor.g,reflectivityColor.b));} #else #if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF float maxF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF0=mix(dielectricF0*maxF0,1.0,outParams.metallic); #else outParams.reflectanceF0=mix(dielectricF0,1.0,outParams.metallic); #endif #endif #ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION outParams.reflectanceF90=vec3(outParams.specularWeight);float f90Scale=1.0; #else float f90Scale=clamp(2.0*(ior-1.0),0.0,1.0);outParams.reflectanceF90=vec3(mix(outParams.specularWeight*f90Scale,1.0,outParams.metallic)); #endif outParams.dielectricColorF0=vec3(dielectricF0*surfaceReflectivityColor);vec3 metallicColorF0=baseColor.rgb;outParams.colorReflectanceF0=mix(outParams.dielectricColorF0,metallicColorF0,outParams.metallic); #if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR) vec3 dielectricColorF90=surfaceReflectivityColor*vec3(outParams.specularWeight)*vec3(f90Scale); #else vec3 dielectricColorF90=vec3(outParams.specularWeight*f90Scale); #endif #if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR) vec3 conductorColorF90=surfaceReflectivityColor; #else #ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION vec3 conductorColorF90=outParams.reflectanceF90; #else vec3 conductorColorF90=vec3(1.0); #endif #endif outParams.colorReflectanceF90=mix(dielectricColorF90,conductorColorF90,outParams.metallic); #else #ifdef REFLECTIVITY surfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb; #if DEBUGMODE>0 outParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap; #endif #ifdef MICROSURFACEFROMREFLECTIVITYMAP microSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z; #else #ifdef MICROSURFACEAUTOMATIC microSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor); #endif #ifdef MICROSURFACEMAP microSurface*=microSurfaceTexel.r; #endif #define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE #endif #endif outParams.colorReflectanceF0=surfaceReflectivityColor;outParams.reflectanceF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF90=vec3(1.0); #if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR) outParams.colorReflectanceF90=surfaceReflectivityColor; #else outParams.colorReflectanceF90=vec3(1.0); #endif #endif microSurface=saturate(microSurface);float roughness=1.-microSurface;float diffuseRoughness=baseDiffuseRoughness; #ifdef BASE_DIFFUSE_ROUGHNESS diffuseRoughness*=baseDiffuseRoughnessTexture*baseDiffuseRoughnessInfos.y; #endif outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.diffuseRoughness=diffuseRoughness;return outParams;} `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ export const pbrBlockReflectivity = { name, shader }; //# sourceMappingURL=pbrBlockReflectivity.js.map