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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "lightVxFragmentDeclaration"; const shader = `#ifdef LIGHT{X} uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X}; #ifdef SPECULARTERM uniform vec4 vLightSpecular{X}; #else vec4 vLightSpecular{X}=vec4(0.); #endif #ifdef SHADOW{X} #ifdef SHADOWCSM{X} uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X}; #elif defined(SHADOWCUBE{X}) #else varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X}; #endif uniform vec4 shadowsInfo{X};uniform vec2 depthValues{X}; #endif #ifdef SPOTLIGHT{X} uniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X}; #elif defined(POINTLIGHT{X}) uniform vec4 vLightFalloff{X}; #elif defined(HEMILIGHT{X}) uniform vec3 vLightGround{X}; #endif #if defined(AREALIGHT{X}) uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X}; #endif #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ export const lightVxFragmentDeclaration = { name, shader }; //# sourceMappingURL=lightVxFragmentDeclaration.js.map