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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from "../index.js"; import { EffectWrapper } from "../Materials/effectRenderer.js"; import { Vector2 } from "../Maths/math.vector.js"; /** * @internal */ export declare class ThinSSRBlurPostProcess extends EffectWrapper { static readonly FragmentUrl = "screenSpaceReflection2Blur"; static readonly Uniforms: string[]; static readonly Samplers: string[]; protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void; constructor(name: string, engine?: Nullable<AbstractEngine>, direction?: Vector2, blurStrength?: number, options?: EffectWrapperCreationOptions); textureWidth: number; textureHeight: number; direction: Vector2; blurStrength: number; bind(noDefaultBindings?: boolean): void; }